Jan 22nd, 2020
- Roblox Animation Hack Pastebin Robux
- Roblox Animation Gui Script Pastebin
- Roblox Animation Hack Pastebin No Human
- Roblox Animation Hack Pastebin Apk
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I'm sorry that I'm been Inactive.This is made by meso MAKE A VID ABOUT IT!This is V1 it will be updated with much more commands!Just subcribe!-. JJSPLOT: https://pastebin.com/QUUeg48L. Script: Skachat Admin Commands Skisploit Level 7 Full Lua Roblox. Roblox roblox scripts rpg world admin hack script. Roblox allows players to bring theirIf you are an Roblox admin. Roblox admin script 2020 pastebin Oct 16, 2020 Roblox hack scripts pastebin 2020. The salute is a gear roblox xbox video made by roblox in 5412.
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- local bda=Instance.new('Frame')local cda=Instance.new('TextButton')
- local dda=Instance.new('TextButton')local __b=Instance.new('TextButton')
- local a_b=Instance.new('TextButton')local b_b=Instance.new('TextButton')
- local c_b=Instance.new('TextButton')local d_b=Instance.new('TextButton')
- local _ab=Instance.new('TextButton')local aab=Instance.new('TextButton')
- local bab=Instance.new('TextButton')local cab=Instance.new('TextButton')
- local dab=Instance.new('TextButton')local _bb=Instance.new('TextButton')
- local abb=Instance.new('TextButton')local bbb=Instance.new('TextButton')
- local cbb=Instance.new('TextButton')local dbb=Instance.new('TextButton')
- local _cb=Instance.new('TextButton')local acb=Instance.new('TextButton')
- local bcb=Instance.new('TextButton')local ccb=Instance.new('TextLabel')
- ada.Parent=game.Players.LocalPlayer:WaitForChild('PlayerGui')bda.Parent=ada;bda.BackgroundColor3=Color3.new(1,1,1)
- bda.BorderSizePixel=4;bda.Position=UDim2.new(0.19525066,0,0.497435898,0)
- cda.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- cda.BorderColor3=Color3.new(0.0627451,0.501961,0.00392157)cda.BorderSizePixel=3
- cda.Position=UDim2.new(0.0218253974,0,0.914473712,0)cda.Size=UDim2.new(0,65,0,18)
- cda.Font=Enum.Font.GothamBold;cda.Text='RESET'cda.TextColor3=Color3.new(0,0,0)
- dda.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- dda.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)dda.BorderSizePixel=3
- dda.Position=UDim2.new(0.174603179,0,0.914473712,0)dda.Size=UDim2.new(0,106,0,21)
- dda.Font=Enum.Font.GothamBold;dda.Text='AUTO BAD'dda.TextColor3=Color3.new(0,0,0)
- __b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- __b.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)__b.BorderSizePixel=3
- __b.Position=UDim2.new(0.412698418,0,0.917763174,0)__b.Size=UDim2.new(0,42,0,21)
- __b.Font=Enum.Font.GothamBold;__b.Text='OFF'__b.TextColor3=Color3.new(0,0,0)__b.TextSize=14
- a_b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- a_b.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)a_b.BorderSizePixel=3
- a_b.Position=UDim2.new(0.521825373,0,0.914473712,0)a_b.Size=UDim2.new(0,106,0,21)
- a_b.Font=Enum.Font.GothamBold;a_b.Text='AUTO GOOD'a_b.TextColor3=Color3.new(0,0,0)
- b_b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- b_b.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)b_b.BorderSizePixel=3
- b_b.Position=UDim2.new(0.759920597,0,0.917763174,0)b_b.Size=UDim2.new(0,42,0,21)
- b_b.Font=Enum.Font.GothamBold;b_b.Text='OFF'b_b.TextColor3=Color3.new(0,0,0)b_b.TextSize=14
- c_b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- c_b.BorderColor3=Color3.new(0.0627451,0.501961,0.00392157)c_b.BorderSizePixel=3
- c_b.Position=UDim2.new(0.0238095243,0,0.802631557,0)c_b.Size=UDim2.new(0,65,0,18)
- c_b.Font=Enum.Font.GothamBold;c_b.Text='MAX JP'c_b.TextColor3=Color3.new(0,0,0)
- d_b.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- d_b.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)d_b.BorderSizePixel=3
- d_b.Position=UDim2.new(0.174603179,0,0.799342096,0)d_b.Size=UDim2.new(0,106,0,21)
- d_b.Font=Enum.Font.GothamBold;d_b.Text='Inf Invsible'd_b.TextColor3=Color3.new(0,0,0)
- _ab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- _ab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)_ab.BorderSizePixel=3
- _ab.Position=UDim2.new(0.521825373,0,0.799342096,0)_ab.Size=UDim2.new(0,106,0,21)
- _ab.Font=Enum.Font.GothamBold;_ab.Text='Unlock All Island'_ab.TextColor3=Color3.new(0,0,0)
- aab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- aab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)aab.BorderSizePixel=3
- aab.Position=UDim2.new(0.176587299,0,0.684210539,0)aab.Size=UDim2.new(0,106,0,21)
- aab.Font=Enum.Font.GothamBold;aab.Text='Remove Nofication'aab.TextColor3=Color3.new(0,0,0)
- bab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- bab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)bab.BorderSizePixel=3
- bab.Position=UDim2.new(0.521825373,0,0.684210539,0)bab.Size=UDim2.new(0,106,0,21)
- bab.Font=Enum.Font.GothamBold;bab.Text='Big Head All'bab.TextColor3=Color3.new(0,0,0)
- cab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- cab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)cab.BorderSizePixel=3
- cab.Position=UDim2.new(0.0297619049,0,0.575657904,0)cab.Size=UDim2.new(0,106,0,21)
- cab.Font=Enum.Font.GothamBold;cab.Text='Auto Swing'cab.TextColor3=Color3.new(0,0,0)
- dab.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- dab.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)dab.BorderSizePixel=3
- dab.Position=UDim2.new(0.267857134,0,0.575657904,0)dab.Size=UDim2.new(0,106,0,21)
- dab.Font=Enum.Font.GothamBold;dab.Text='Auto Sell'dab.TextColor3=Color3.new(0,0,0)
- _bb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- _bb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)_bb.BorderSizePixel=3
- _bb.Position=UDim2.new(0.509920657,0,0.575657904,0)_bb.Size=UDim2.new(0,106,0,21)
- _bb.Font=Enum.Font.GothamBold;_bb.Text='Auto Full Sell'_bb.TextColor3=Color3.new(0,0,0)
- abb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- abb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)abb.BorderSizePixel=3
- abb.Position=UDim2.new(0.75,0,0.575657904,0)abb.Size=UDim2.new(0,106,0,21)
- abb.Font=Enum.Font.GothamBold;abb.Text='Fast Swing'abb.TextColor3=Color3.new(0,0,0)
- bbb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- bbb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)bbb.BorderSizePixel=3
- bbb.Position=UDim2.new(0.0317460336,0,0.450657904,0)bbb.Size=UDim2.new(0,106,0,21)
- bbb.Font=Enum.Font.GothamBold;bbb.Text='Robot Attack'bbb.TextColor3=Color3.new(0,0,0)
- cbb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- cbb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)cbb.BorderSizePixel=3
- cbb.Position=UDim2.new(0.267857134,0,0.453947365,0)cbb.Size=UDim2.new(0,106,0,21)
- cbb.Font=Enum.Font.GothamBold;cbb.Text='Eternal Attack'cbb.TextColor3=Color3.new(0,0,0)
- dbb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- dbb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)dbb.BorderSizePixel=3
- dbb.Position=UDim2.new(0.511904776,0,0.450657904,0)dbb.Size=UDim2.new(0,106,0,21)
- dbb.Font=Enum.Font.GothamBold;dbb.Text='Auto Hoops'dbb.TextColor3=Color3.new(0,0,0)
- _cb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- _cb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)_cb.BorderSizePixel=3
- _cb.Position=UDim2.new(0.75,0,0.447368413,0)_cb.Size=UDim2.new(0,106,0,21)
- _cb.Font=Enum.Font.GothamBold;_cb.Text='Auto LVL pet'_cb.TextColor3=Color3.new(0,0,0)
- acb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- acb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)acb.BorderSizePixel=3
- acb.Position=UDim2.new(0.0317460336,0,0.338815778,0)acb.Size=UDim2.new(0,106,0,21)
- acb.Font=Enum.Font.GothamBold;acb.Text='Inf Pet Slot'acb.TextColor3=Color3.new(0,0,0)
- bcb.BackgroundColor3=Color3.new(0.501961,0.501961,0.0117647)
- bcb.BorderColor3=Color3.new(0.0627451,0.501961,0.25098)bcb.BorderSizePixel=3
- bcb.Position=UDim2.new(0.271825403,0,0.342105269,0)bcb.Size=UDim2.new(0,106,0,21)
- bcb.Font=Enum.Font.GothamBold;bcb.Text='Pet Glitch'bcb.TextColor3=Color3.new(0,0,0)
- bcb.TextSize=15;ccb.Parent=bda;ccb.BackgroundColor3=Color3.new(1,1,1)
- ccb.Position=UDim2.new(-0.242063493,0,-0.016447369,0)ccb.Size=UDim2.new(0,753,0,50)
- ccb.Font=Enum.Font.GothamBold;ccb.Text='eliyahu135's script'
- ccb.TextColor3=Color3.new(0,0,0)ccb.TextSize=35;ccb.TextWrapped=true;local function dcb()
- local acc=Instance.new('LocalScript',ada)frame=acc.Parent.Frame;frame.Draggable=true;frame.Active=true
- coroutine.wrap(dcb)()
- local function _db()local acc=Instance.new('LocalScript',bda)
- acc.Parent.BackgroundColor3=Color3.fromRGB(157,255,198)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(108,255,243)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(103,169,255)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(123,97,255)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(214,90,255)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,87,205)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,80,83)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,138,84)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,235,83)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(16,128,64)wait(0.1)
- acc.Parent.BackgroundColor3=Color3.fromRGB(255,235,83)end end;coroutine.wrap(_db)()
- local acc=Instance.new('LocalScript',cda)function onButtonClicked()
- game.Players.LocalPlayer.Character.Humanoid.Health=0 end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(adb)()
- local acc=Instance.new('LocalScript',dda)
- function onButtonClicked()local bcc=game:GetService('VirtualUser')
- local ccc=game.Players:GetPlayers()local dcc=game.Players.LocalPlayer;local _dc='Bad'local adc='local bdc='
- local function cdc()
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if
- __d.ClassName'Tool'and __d:FindFirstChild('attackKatanaScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(__d)end end end
- if
- workspace[dcc.Name]:FindFirstChild('Head')then if
- workspace[dcc.Name].Head:FindFirstChild('nameGui')then
- workspace[dcc.Name].Head.nameGui:Destroy()end end;dcc.ninjaEvent:FireServer('goInvisible')if
- dcc.Character.HumanoidRootPart.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,200,0)end
- game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart')then
- game.Players.PlayerRemoving:Connect(function(ddc)adc=(ddc.Name)
- game.Players.PlayerAdded:Connect(function(ddc)bdc=(ddc.Name)
- ccc=game.Players:GetPlayers()end)ccc=game.Players:GetPlayers()
- game:service'RunService'.Stepped:Connect(function()
- dcc.Character and dcc.Character:FindFirstChildOfClass('Humanoid')then dcc.Character.Humanoid:ChangeState(11)end end)
- if
- __d.Name~=dcc.Name and __d.Name~=adc and __d.Name~=bdc and workspace:FindFirstChild(__d.Name)and workspace[__d.Name]:FindFirstChild('Head')then
- if __d.Name~=game.Players.LocalPlayer.Name and not
- __d.Character.Head.CanCollide=false;__d.Character.Head.Anchored=true
- dcc.Character.HumanoidRootPart.Position+Vector3.new(4.5,0,0)elseif __d.Name~=game.Players.LocalPlayer.Name and
- __d.Character.Head.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,20,0)end end end;if dcc.Character:FindFirstChildOfClass('Tool')then
- dcc.Character:FindFirstChildOfClass('Tool'):Activate()end
- pairs(game.Workspace.soulPartsFolder:GetChildren())do
- __d.Name'soulPart'and __d.collectPlayers:FindFirstChild(dcc.Name)then
- not __d:FindFirstChild('isGoodKarma')and _dc'Bad'then
- dcc.Character.HumanoidRootPart.CFrame=__d.CFrame+Vector3.new(0,5,0)dcc.ninjaEvent:FireServer('collectSoul',__d)elseif
- __d:FindFirstChild('isGoodKarma')and _dc'Good'then dcc.Character.HumanoidRootPart.CFrame=
- dcc.ninjaEvent:FireServer('collectSoul',__d)end end end;cdc()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(bdb)()
- local acc=Instance.new('LocalScript',__b)
- function onButtonClicked()local bcc=game:GetService('VirtualUser')
- local ccc=game.Players:GetPlayers()local dcc=game.Players.LocalPlayer;local _dc='Bad'local adc='local bdc='
- local function cdc()
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if
- __d.ClassName'Tool'and __d:FindFirstChild('attackKatanaScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(__d)end end end
- if
- workspace[dcc.Name]:FindFirstChild('Head')then if
- workspace[dcc.Name].Head:FindFirstChild('nameGui')then
- workspace[dcc.Name].Head.nameGui:Destroy()end end;dcc.ninjaEvent:FireServer('goInvisible')if
- dcc.Character.HumanoidRootPart.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,200,0)end
- game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart')then
- game.Players.PlayerRemoving:Connect(function(ddc)adc=(ddc.Name)
- game.Players.PlayerAdded:Connect(function(ddc)bdc=(ddc.Name)
- ccc=game.Players:GetPlayers()end)ccc=game.Players:GetPlayers()
- game:service'RunService'.Stepped:Connect(function()
- dcc.Character and dcc.Character:FindFirstChildOfClass('Humanoid')then dcc.Character.Humanoid:ChangeState(11)end end)
- if
- __d.Name~=dcc.Name and __d.Name~=adc and __d.Name~=bdc and workspace:FindFirstChild(__d.Name)and workspace[__d.Name]:FindFirstChild('Head')then
- if __d.Name~=game.Players.LocalPlayer.Name and not
- __d.Character.Head.CanCollide=false;__d.Character.Head.Anchored=true
- dcc.Character.HumanoidRootPart.Position+Vector3.new(4.5,0,0)elseif __d.Name~=game.Players.LocalPlayer.Name and
- __d.Character.Head.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,20,0)end end end;if dcc.Character:FindFirstChildOfClass('Tool')then
- dcc.Character:FindFirstChildOfClass('Tool'):Activate()end
- pairs(game.Workspace.soulPartsFolder:GetChildren())do
- __d.Name'soulPart'and __d.collectPlayers:FindFirstChild(dcc.Name)then
- not __d:FindFirstChild('isGoodKarma')and _dc'Bad'then
- dcc.Character.HumanoidRootPart.CFrame=__d.CFrame+Vector3.new(0,5,0)dcc.ninjaEvent:FireServer('collectSoul',__d)elseif
- __d:FindFirstChild('isGoodKarma')and _dc'Good'then dcc.Character.HumanoidRootPart.CFrame=
- dcc.ninjaEvent:FireServer('collectSoul',__d)end end end;cdc()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(cdb)()
- local acc=Instance.new('LocalScript',a_b)
- function onButtonClicked()local bcc=game:GetService('VirtualUser')
- local ccc=game.Players:GetPlayers()local dcc=game.Players.LocalPlayer;local _dc='Good'local adc='local bdc='
- local function cdc()
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if
- __d.ClassName'Tool'and __d:FindFirstChild('attackKatanaScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(__d)end end end
- if
- workspace[dcc.Name]:FindFirstChild('Head')then if
- workspace[dcc.Name].Head:FindFirstChild('nameGui')then
- workspace[dcc.Name].Head.nameGui:Destroy()end end;dcc.ninjaEvent:FireServer('goInvisible')if
- dcc.Character.HumanoidRootPart.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,200,0)end
- game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart')then
- game.Players.PlayerRemoving:Connect(function(ddc)adc=(ddc.Name)
- game.Players.PlayerAdded:Connect(function(ddc)bdc=(ddc.Name)
- ccc=game.Players:GetPlayers()end)ccc=game.Players:GetPlayers()
- game:service'RunService'.Stepped:Connect(function()
- dcc.Character and dcc.Character:FindFirstChildOfClass('Humanoid')then dcc.Character.Humanoid:ChangeState(11)end end)
- if
- __d.Name~=dcc.Name and __d.Name~=adc and __d.Name~=bdc and workspace:FindFirstChild(__d.Name)and workspace[__d.Name]:FindFirstChild('Head')then
- if __d.Name~=game.Players.LocalPlayer.Name and not
- __d.Character.Head.CanCollide=false;__d.Character.Head.Anchored=true
- dcc.Character.HumanoidRootPart.Position+Vector3.new(4.5,0,0)elseif __d.Name~=game.Players.LocalPlayer.Name and
- __d.Character.Head.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,20,0)end end end;if dcc.Character:FindFirstChildOfClass('Tool')then
- dcc.Character:FindFirstChildOfClass('Tool'):Activate()end
- pairs(game.Workspace.soulPartsFolder:GetChildren())do
- __d.Name'soulPart'and __d.collectPlayers:FindFirstChild(dcc.Name)then
- not __d:FindFirstChild('isGoodKarma')and _dc'Bad'then
- dcc.Character.HumanoidRootPart.CFrame=__d.CFrame+Vector3.new(0,5,0)dcc.ninjaEvent:FireServer('collectSoul',__d)elseif
- __d:FindFirstChild('isGoodKarma')and _dc'Good'then dcc.Character.HumanoidRootPart.CFrame=
- dcc.ninjaEvent:FireServer('collectSoul',__d)end end end;cdc()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(ddb)()
- local acc=Instance.new('LocalScript',b_b)
- function onButtonClicked()local bcc=game:GetService('VirtualUser')
- local ccc=game.Players:GetPlayers()local dcc=game.Players.LocalPlayer;local _dc='Good'local adc='local bdc='
- local function cdc()
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do if
- __d.ClassName'Tool'and __d:FindFirstChild('attackKatanaScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(__d)end end end
- if
- workspace[dcc.Name]:FindFirstChild('Head')then if
- workspace[dcc.Name].Head:FindFirstChild('nameGui')then
- workspace[dcc.Name].Head.nameGui:Destroy()end end;dcc.ninjaEvent:FireServer('goInvisible')if
- dcc.Character.HumanoidRootPart.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,200,0)end
- game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart')then
- game.Players.PlayerRemoving:Connect(function(ddc)adc=(ddc.Name)
- game.Players.PlayerAdded:Connect(function(ddc)bdc=(ddc.Name)
- ccc=game.Players:GetPlayers()end)ccc=game.Players:GetPlayers()
- game:service'RunService'.Stepped:Connect(function()
- dcc.Character and dcc.Character:FindFirstChildOfClass('Humanoid')then dcc.Character.Humanoid:ChangeState(11)end end)
- if
- __d.Name~=dcc.Name and __d.Name~=adc and __d.Name~=bdc and workspace:FindFirstChild(__d.Name)and workspace[__d.Name]:FindFirstChild('Head')then
- if __d.Name~=game.Players.LocalPlayer.Name and not
- __d.Character.Head.CanCollide=false;__d.Character.Head.Anchored=true
- dcc.Character.HumanoidRootPart.Position+Vector3.new(4.5,0,0)elseif __d.Name~=game.Players.LocalPlayer.Name and
- __d.Character.Head.CFrame=
- dcc.Character.HumanoidRootPart.CFrame+Vector3.new(0,20,0)end end end;if dcc.Character:FindFirstChildOfClass('Tool')then
- dcc.Character:FindFirstChildOfClass('Tool'):Activate()end
- pairs(game.Workspace.soulPartsFolder:GetChildren())do
- __d.Name'soulPart'and __d.collectPlayers:FindFirstChild(dcc.Name)then
- not __d:FindFirstChild('isGoodKarma')and _dc'Bad'then
- dcc.Character.HumanoidRootPart.CFrame=__d.CFrame+Vector3.new(0,5,0)dcc.ninjaEvent:FireServer('collectSoul',__d)elseif
- __d:FindFirstChild('isGoodKarma')and _dc'Good'then dcc.Character.HumanoidRootPart.CFrame=
- dcc.ninjaEvent:FireServer('collectSoul',__d)end end end;cdc()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(__c)()
- local acc=Instance.new('LocalScript',c_b)
- function onButtonClicked()while true do wait(.001)
- game.Players.LocalPlayer.multiJumpCount.Value='50'end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(a_c)()
- local acc=Instance.new('LocalScript',d_b)function onButtonClicked()
- local ccc=game.Players.LocalPlayer.ninjaEvent;ccc:FireServer(bcc)end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(b_c)()
- local acc=Instance.new('LocalScript',_ab)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Enchanted Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Astral Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Mystical Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Space Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Tundra Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Eternal Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Sandstorm Island'].CFrame;wait(.7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService('Workspace').islandUnlockParts['Thunderstorm Island'].CFrame end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(c_c)()
- local acc=Instance.new('LocalScript',aab)
- game:GetService('Players').LocalPlayer.PlayerGui.statEffectsGui.Enabled=
- game:GetService('Players').LocalPlayer.PlayerGui.statEffectsGui.Enabled
- game:GetService('Players').LocalPlayer.PlayerGui.hoopGui.Enabled=
- game:GetService('Players').LocalPlayer.PlayerGui.hoopGui.Enabled end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(d_c)()
- local acc=Instance.new('LocalScript',bab)
- while wait(1)do
- pairs(game:GetService('Players'):GetPlayers())do
- ccc.Name~=game:GetService('Players').LocalPlayer.Name then ccc.Character.Head.CanCollide=false
- ccc.Character.Head.Size=Vector3.new(5,5,5)ccc.Character.Head.Transparency=0 end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(_ac)()
- local acc=Instance.new('LocalScript',cab)
- while wait(.0001)do
- game.Players.LocalPlayer.Character:FindFirstChildOfClass('Tool')then
- game.Players.LocalPlayer.ninjaEvent:FireServer('swingKatana')else
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do
- ccc.ClassName'Tool'and ccc:FindFirstChild('attackShurikenScript')then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(ccc)wait(.0001)if ccc.ClassName'Tool'and
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(ccc)end end end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(aac)()
- local acc=Instance.new('LocalScript',dab)
- while wait(0.01)do
- game.workspace.sellAreaCircles.sellAreaCircle.circleInner.CFrame=game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart').CFrame;wait(.05)
- game.workspace.sellAreaCircles.sellAreaCircle.circleInner.CFrame=game.Workspace.Part.CFrame end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(bac)()
- local acc=Instance.new('LocalScript',_bb)
- while wait(.001)do
- player.PlayerGui.gameGui.maxNinjitsuMenu.Visibletrue then
- game.workspace.sellAreaCircles.sellAreaCircle.circleInner.CFrame=game.Players.LocalPlayer.Character:WaitForChild('HumanoidRootPart').CFrame;wait(.05)
- game.workspace.sellAreaCircles.sellAreaCircle.circleInner.CFrame=game.Workspace.Part.CFrame end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(cac)()
- local acc=Instance.new('LocalScript',abb)
- pairs(game.Players.LocalPlayer.Backpack:GetChildren())do
- if ccc:FindFirstChild('attackTime')then ccc.attackTime.Value=0 end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(dac)()
- local acc=Instance.new('LocalScript',bbb)
- while wait(.001)do
- game:GetService('Workspace').bossFolder:WaitForChild('RobotBoss'):WaitForChild('HumanoidRootPart')then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass('Tool')then
- player.Character:FindFirstChildOfClass('Tool'):Activate()else
- for bcc,ccc in pairs(player.Backpack:GetChildren())do
- ccc.ClassName'Tool'and ccc:FindFirstChild('attackKatanaScript')then
- player.Character.Humanoid:EquipTool(ccc)
- for dcc,_dc in pairs(player.Backpack:GetChildren())do if
- _dc.ClassName'Tool'and _dc:FindFirstChild('attackShurikenScript')then
- player.Character.Humanoid:EquipTool(_dc)end end end end end end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(_bc)()
- local acc=Instance.new('LocalScript',cbb)
- while wait(.001)do
- game:GetService('Workspace').bossFolder:WaitForChild('EternalBoss'):WaitForChild('HumanoidRootPart')then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game.Workspace.bossFolder.EternalBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass('Tool')then
- player.Character:FindFirstChildOfClass('Tool'):Activate()else
- for bcc,ccc in pairs(player.Backpack:GetChildren())do
- ccc.ClassName'Tool'and ccc:FindFirstChild('attackKatanaScript')then
- player.Character.Humanoid:EquipTool(ccc)
- for dcc,_dc in pairs(player.Backpack:GetChildren())do if
- _dc.ClassName'Tool'and _dc:FindFirstChild('attackShurikenScript')then
- player.Character.Humanoid:EquipTool(_dc)end end end end end end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(abc)()
- local acc=Instance.new('LocalScript',dbb)
- while _G.Hoops do
- for i=1,#bcc do
- bcc[i].touchPart.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame;wait()end end;wait()end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(bbc)()
- local acc=Instance.new('LocalScript',_cb)
- while wait(.0001)do
- pairs(workspace.Hoops:GetDescendants())do if ccc:IsA('TouchTransmitter')then
- ccc.Parent.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(cbc)()
- local acc=Instance.new('LocalScript',acb)function onButtonClicked()
- game.Players.LocalPlayer.maxPetCapacity.Value=9999 end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(dbc)()
- local acc=Instance.new('LocalScript',bcb)
- local bcc=game.Players.LocalPlayer.petsFolder:GetDescendants()for ccc,dcc in pairs(bcc)do
- if dcc.ClassName'NumberValue'then local _dc=dcc;_dc.Value=999999 end end end
- acc.Parent.MouseButton1Click:connect(onButtonClicked)end;coroutine.wrap(_cc)()
Roblox Animation Hack Pastebin Robux
Jan 21st, 2017
Roblox Animation Gui Script Pastebin
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Roblox Animation Hack Pastebin No Human
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Roblox Animation Hack Pastebin Apk
- local child = parent:findFirstChild(childName)
- while true do
- if child.NamechildName then return child end
- end
- local Figure = script.Parent
- local RightShoulder = waitForChild(Torso, 'Right Shoulder')
- local LeftShoulder = waitForChild(Torso, 'Left Shoulder')
- local RightHip = waitForChild(Torso, 'Right Hip')
- local Neck = waitForChild(Torso, 'Neck')
- local Humanoid = waitForChild(Figure, 'Humanoid')
- local currentAnimInstance = nil
- local currentAnimKeyframeHandler = nil
- local animTable = {}
- idle = {
- { id = 'http://www.roblox.com/asset/?id=180435571', weight = 9 },
- { id = 'http://www.roblox.com/asset/?id=180435792', weight = 1 }
- walk = {
- { id = 'http://www.roblox.com/asset/?id=180426354', weight = 10 }
- run = {
- },
- { id = 'http://www.roblox.com/asset/?id=125750702', weight = 10 }
- fall = {
- { id = 'http://www.roblox.com/asset/?id=180436148', weight = 10 }
- climb = {
- { id = 'http://www.roblox.com/asset/?id=180436334', weight = 10 }
- sit = {
- { id = 'http://www.roblox.com/asset/?id=178130996', weight = 10 }
- toolnone = {
- { id = 'http://www.roblox.com/asset/?id=182393478', weight = 10 }
- toolslash = {
- { id = 'http://www.roblox.com/asset/?id=129967390', weight = 10 }
- },
- { id = 'http://www.roblox.com/asset/?id=129967478', weight = 10 }
- wave = {
- { id = 'http://www.roblox.com/asset/?id=128777973', weight = 10 }
- point = {
- { id = 'http://www.roblox.com/asset/?id=128853357', weight = 10 }
- dance1 = {
- { id = 'http://www.roblox.com/asset/?id=182435998', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491037', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491065', weight = 10 }
- dance2 = {
- { id = 'http://www.roblox.com/asset/?id=182436842', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491248', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491277', weight = 10 }
- dance3 = {
- { id = 'http://www.roblox.com/asset/?id=182436935', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491368', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491423', weight = 10 }
- laugh = {
- { id = 'http://www.roblox.com/asset/?id=129423131', weight = 10 }
- cheer = {
- { id = 'http://www.roblox.com/asset/?id=129423030', weight = 10 }
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- function configureAnimationSet(name, fileList)
- for _, connection in pairs(animTable[name].connections) do
- end
- animTable[name] = {}
- animTable[name].totalWeight = 0
- local config = script:FindFirstChild(name)
- -- print('Loading anims ' .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- for _, childPart in pairs(config:GetChildren()) do
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild('Weight')
- animTable[name][idx].weight = 1
- animTable[name][idx].weight = weightObject.Value
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. ' [' .. idx .. '] ' .. animTable[name][idx].anim.AnimationId .. ' (' .. animTable[name][idx].weight .. ')')
- end
- end
- -- fallback to defaults
- for idx, anim in pairs(fileList) do
- animTable[name][idx].anim = Instance.new('Animation')
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. ' [' .. idx .. '] ' .. anim.id .. ' (' .. anim.weight .. ')')
- end
- function scriptChildModified(child)
- if (fileList ~= nil) then
- end
- script.ChildRemoved:connect(scriptChildModified)
- configureAnimationSet(name, fileList)
- local toolAnim = 'None'
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] false) then
- end
- currentAnim = '
- if (currentAnimKeyframeHandler ~= nil) then
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Destroy()
- end
- end
- function setAnimationSpeed(speed)
- currentAnimSpeed = speed
- end
- if (frameName 'End') then
- local repeatAnim = currentAnim
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] false) then
- end
- local animSpeed = currentAnimSpeed
- setAnimationSpeed(animSpeed)
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- idx = idx + 1
- -- print(animName .. ' ' .. idx .. ' [' .. origRoll .. ']')
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Destroy()
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnim = animName
- if (currentAnimKeyframeHandler ~= nil) then
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = '
- local toolAnimInstance = nil
- if (frameName 'End') then
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- idx = idx + 1
- -- print(animName .. ' * ' .. idx .. ' [' .. origRoll .. ']')
- toolAnimTrack:Stop()
- transitionTime = 0
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- function stopToolAnimations()
- currentToolAnimKeyframeHandler:disconnect()
- toolAnimInstance = nil
- toolAnimTrack:Stop()
- toolAnimTrack = nil
- return oldAnim
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- if speed>0.01 then
- if currentAnimInstance and currentAnimInstance.AnimationId 'http://www.roblox.com/asset/?id=180426354' then
- end
- else
- playAnimation('idle', 0.1, Humanoid)
- end
- end
- function onDied()
- end
- function onJumping()
- jumpAnimTime = jumpAnimDuration
- end
- function onClimbing(speed)
- setAnimationSpeed(speed / 12.0)
- end
- function onGettingUp()
- end
- function onFreeFall()
- playAnimation('fall', fallTransitionTime, Humanoid)
- pose = 'FreeFall'
- pose = 'FallingDown'
- pose = 'Seated'
- pose = 'PlatformStanding'
- if speed>0 then
- else
- end
- for _, kid in ipairs(Figure:GetChildren()) do
- end
- end
- function getToolAnim(tool)
- if c.Name 'toolanim' and c.className 'StringValue' then
- end
- return nil
- playToolAnimation('toolnone', toolTransitionTime, Humanoid)
- end
- if (toolAnim 'Slash') then
- return
- playToolAnimation('toollunge', 0, Humanoid)
- end
- RightShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local frequency = 1
- lastTick = time
- local climbFudge = 0
- jumpAnimTime = jumpAnimTime - deltaTime
- if (pose 'FreeFall' and jumpAnimTime <= 0) then
- playAnimation('fall', fallTransitionTime, Humanoid)
- playAnimation('sit', 0.5, Humanoid)
- elseif (pose 'Running') then
- elseif (pose 'Dead' or pose 'GettingUp' or pose 'FallingDown' or pose 'Seated' or pose 'PlatformStanding') then
- stopAllAnimations()
- frequency = 1
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- LeftHip:SetDesiredAngle(-desiredAngle)
- local tool = getTool()
- toolAnim = animStringValueObject.Value
- animStringValueObject.Parent = nil
- end
- if time > toolAnimTime then
- toolAnim = 'None'
- else
- toolAnim = 'None'
- toolAnimTime = 0
- end
- -- connect events
- Humanoid.Running:connect(onRunning)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg '/e dance' then
- elseif (string.sub(msg, 1, 3) '/e ') then
- elseif (string.sub(msg, 1, 7) '/emote ') then
- end
- if (pose 'Standing' and emoteNames[emote] ~= nil) then
- end
- end)
- playAnimation('idle', 0.1, Humanoid)
- local _, time = wait(0.1)
- end